Fact Sheet
Developer: Distilled Gaming Company
Release Date: Q2 2023
Platform: PC (Steam) | IOS and Android coming soon
Price: Free to Play with Microtransactions
Availability: Digital Download
Languages: English
Press Contact: info@deathorglory-game.com
Website: https://www.deathorglory-game.com/
Steam Store Page: https://store.steampowered.com/app/1612570/Death_or_Glory/

Game Description
In a world where magic and bullets collide, where gods and monsters battle for supremacy, it matters not where the power resides; with claws or hammers, with lightning or prayer. Only one can walk away in the ultimate battle for Death or Glory. There are five classes in the game each utilizing different resources to capture the different traits of the combatants. Every play can be countered and each counterplay can be further counter-countered. It is really up to the player to make the right decision every step of the way.
Death or Glory is a card game that simulates combat between wildly different characters. The deck that represents each character is unique, therefore no two opponents play alike. The gameplay is centered around synergy and counter-playing the opposing tactics. As long as you are getting through your opponent's defenses, you can string together combos to snowball the game into victory. But the moment you are stopped, it is his turn to do the same thus turning the tables in the blink of an eye. Tension is high when every step can become your last.
Features
-Brand new Universal Combat System (UCS) that allows EVERY IMAGINABLE character to battle
-Strategic gameplay where every decision matters.
-East meets West, a multicultural character roster drawn with a comic-inspired art
- Unique deck with distinctive mechanics for every character
- Progression system that unlocks additional character cards by simply playing the game
- 300+ Cards on release, with regular content updates to release more cards
-Single-player arena have you battle progressively more powerful opponents with over 20 unique NPCs and 5 powerful bosses on release
- Multiplayer mode have you advance through competitive rankings to win seasonal rewards
- All characters are unlockable by earning in-game currency with NO PAYWALL.


Target Audience
- Players who are looking for games with flexible (10 mins to 1 hour) gameplay sessions
- Players who love deep and engaging strategy games
- Players who love a card game that allow them to become a fantasy hero
- Players who want to play what they pay, instead of relying on random boosters



Idea Origination
The realization that hand-to-hand combat is like a chess match inspired this game. It was mentioned in UFC commentaries that combatants are really playing mind games against one another because ultimately there is no wrong move in a fight. Everything can be countered but there may be an optimal maneuver for any given time and situation.
A further fanciful notion struck us when we expanded combats between wildly different characters. Can magic counter a bullet? Can a werewolf in a berserking rage be stopped by the holy light of a paladin? Thus a Universal Combat System (UCS) was born to represent this idea. A game where wildly different fighting styles can challenge each other in a fair fight. But not just superficially, but the mechanics of the game must support all these different character types. We have eventually settled on five classes with five different resource systems to represent all the fantasy and science fiction tropes imaginable.
Five Classes
A warrior must build momentum to play the most powerful attack but they are restricted by action points in how often he can act. A Spellslinger must accumulate mana to cast the most devastating spells, which are further enhanced by her arcane resonance. A techie wields powerful weapons and machines but must reload after depleting his ammo or cooldown if he overheats. As an Evangelist gradually increases her devotion, her prayers are more likely to be answered. Ultimately she transcends with the power of a god to smite her opponent. A monster remains docile until it unleashes. Then its bloodlust takes over with unlimited chances to attack.
Excitement First
The goal of the game is to be exciting with minimal downtime. Decisions in the game are designed to be meaningful. While every card is an action, a successful action can synergize with other actions to snowball the game. Yet every offensive action can be countered. As a result, there is never a certainty, execution success depends on your opponent's response. A failure will switch control to your opponent to do the same to you. You are never waiting for your opponent to finish his turn but will instead be kept on your toes, either attacking or defending.
Monetization
We want many players to enjoy our game without sinking a large amount of money into it. Therefore they are never required to buy random loot boxes or booster packs. Each character is sold separately or earned from in-game currency so a player will always be able to enjoy what he pays for. Characters are also designed to be balanced against each other. Old and new characters remain competitive in the multiplayer mode.

About Distilled Gaming
Our world moves at an ever faster pace these days. There is not enough time to study, to work, to eat, to sleep or even to play. Distilled Gaming wants to focus on where the fun is. Anything that is not fun, we discard. Anything that is, we double it, triple it and then let a player experience it in the shortest amount of time. We hope to put a smile on every face to cheer you up.
Everyone in Distilled Gaming are gamers. We know very well what is enjoyable and what frustrates. Death or Glory is our first game and we are perfecting it through endless iterations. We believe in our concept and hope to support this game in the years to come.